Material.shader Keywords
I need to use custom keywords in my cg shader, but so far i can't get them working. i looked at the water4 shader and scripts - since it uses custom keywords - and tried to setup my files the same way, but so far i can't get it to work.. Graphics: custom material editors! a shader can have customeditor keyword which points to an editor class that derives from materialeditor. this is useful for setting per material shader keywords from the ui. graphics: per-material shader keywords. you can now set shader keywords on a per material basis.. * supports almost all quake 3, enemy territory and doom 3 material shader keywords * tga, png, jpg and dds format support for textures * usage of frame buffer objects (fbo) to perform offscreen rendering effects * improved truetype font support that does not require external tools * linux 64-bit support * linux sound backend using sdl.
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